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Re: Dungeon Spelunking
Hey man, hows it going?
I read this and i enjoyed it. The writing is good, and to the point. The description is solid, the action is good and humor is a nice touch. The last part is nice, where you pull the reader out into a room full of 9th graders. I didn't find any typoes, and I'm not good with grammar and the like, so don't expect any help there. Here is my advice, take it or leave it. When describing the three characters, I would suggest slipping their names in there somewhere. As we read, we figure this out, (Garon by elimination) but I think it would make the story a bit easier to read if each was more strongly associated with their respective name. When I was reading this I almost wanted to make a little rhyme out of it. The first one was a dwarf, stout but strong. His beard was gray, braided and long. It stretched form his chin all the way to his navel, in his hand a great axe, he was ready and able. He entered the tomb and peered into the dark. With his night sight he surveyed the crypt so empty and stark. The adventurer behind was tall and lean. A sharp contrast to the dwarf so gruffy and mean. His long pointed ears listened to all. So sensitive they were, they could hear a feather fall. In his hand was a staff as long as he was tall, an aid to his magic to be beckoned at his call. The third wore metal shiny and bright. In his hand a sword, call the Sword of the Right. It was encrusted with rubies all down the hilt. It had been retrieved from Mount Kelnon, from its fiery forge it was built. The sword held the power to vanquish the undead, but it drew upon its wielder until the wielder was dead. The dwarf shouted out, "What do you hear?" "Nothing," said the elf "with you shouting so near!" So all were quiet and the elf listened well, but this was a place no living thing dwelled. The elf nodded to the dwarf to check a door, as the three fanned out across the floor, but the door was stuck, a testament to their luck, and the three moved on past skeletons picked clean. Until the man's eyes was caught by something that gleamed. "Now, you know you shouldn't be over there messing with that!" "Ah come off it!" He said moving over to where it sat. The sapphire twinkled up at him in the room so dank. He gave it a pull, a tug and then a yank. He finally pulled it free, much to the displeasure of his company. Then up sprang the skeletons like puppets on a string. Yelled out did the man, giving his sword a might swing. To dust went the skeleton from which the blade touched. On came the man singing Don Quixote and such. The other two shrugged and headed for the exit, but the door swung shut as if someone had hexed it. Now they pounded and yelled in a terrible fit, until the dwarf's might swing made the door split. Then they grabbed their lunatic friend and pulled him in behind. Running down the hallway looking for a sign. Instead they heard a rush and swarming of water. A brown liquid engulfed them and then they were fodder. HAHA! I have too much time on my hands eh?! Its just the way you wrote this I kept thinking of ways to make it rhyme. So anyways. Good piece well written, if I had to give advice, I'll sound like a harping nit-picker, because it would be making your wording carry more of a punch, while staying concise and on track. Set the stage (which is a crypt) a little better with more ominous wording like.... ominous, gloomy, fore brooding, eerie, billowing cobwebs, rustic wares, decaying wood etc, etc. Don't be afraid to be a little symbolic with the characters when describing them. Use similies and metaphors like: The the wizard's skin was untouched by combat and as smooth as water on a windless day. Okay that was gay, but its the point I was trying to make. In spots of this work, its just so plain with the wording. Spice it up a bit and you'll get a better response from readers.
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"All the world's a stage, and all the men and women merely players: they have their exits and their entrances; and one man in his time plays many parts, his acts being seven ages.." - William Shakespeare Last edited by Razor; 30-05-2008 at 07:50 AM. |
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Re: Dungeon Spelunking
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Thanks for the advice, I'll add a little more detail right now. Awesome Job with the rhyming! I loved that! Thanks always for the comments!
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According to Dante's Divine Comedy, Flatterers are condemned to the Eigth Circle of Hell. Ah crap. |
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Re: Dungeon Spelunking
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* * * Haha, that was brilliant. You know why? Because the first part was quite amazing. The description of the crypt, the introduction of the characters and the little bit of characterization in this short and sweet story were really good. Even as I was reading it, it felt like here was a writer who knows what he's doing. Your writing really is quite polished. Was it like this when you first came here or has it become so now? I do have some suggestions for the ending though. For one thing, I'd like for there to be an "Oops!". I think that would really fit in here. Like say the liquid starts filling up the tunnel (or whatever), and all hope appeared to be lost. Just then, Garon opened his mouth, and bubbled the words "Oops!" * * * "This is the last time I'm playing Dungeons and Dragons with you guys," Joe sighed, picking up pieces of paper soggy with Coca-cola. "Sorry," Jack said, sheepishly, helping him wipe off the spilled Coca-Cola from the cardboard dungeon tiles. ...and so on and so forth. You know, I've never played D&D, probably because it's a very American game, but I have some faint idea what it is because it featured in one episode of Dexter's Labratory. Oh, almost forgot to mention...the song that Garon sings is wickedly fun! Bottom line? Your writing is good, this story is really exquisite and you're dead right to be proud of it. And last, but not the least, here's the comment you've been waiting for: GOOD JOB!
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If you don't let me know that you've read my comment, I will probably stop commenting on your writing. Smile, and have a good day. Last edited by Gurdit; 04-12-2008 at 10:21 PM. |
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Re: Dungeon Spelunking
Its been a while since I read this, but you redid the intro huh?! I like it a lot! That opening paragraph is money! It really helps set the stage for the rest of the story.
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"All the world's a stage, and all the men and women merely players: they have their exits and their entrances; and one man in his time plays many parts, his acts being seven ages.." - William Shakespeare |
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Re: Dungeon Spelunking
Thank you Gurdit for all the corrections, I will get right on them. I may also change the ending as you suggested. I am very glad you liked it. And no, It was never like this when I first arrived. Definitely not.
Lol, and I do remember that episode. Razor, glad you liked the new intro. I took your suggestions to fix it a bit.
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According to Dante's Divine Comedy, Flatterers are condemned to the Eigth Circle of Hell. Ah crap. |
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Re: Dungeon Spelunking
U should adjust the spacing between the Synopsis and the first paragraph.
Perhaps...Decaying coffins stood slanting against the (damp/soaked/soggy) walls. (Just something more than ‘wet.’) We are after all illustrating the insides of a dungeon/crypt. U mean ‘great axe’ and not ‘greataxe?’ What about saying...The thrill seeker standing/leaning in behind him was the tall and lean Valin. A sharpt contrast to Barik, Valin’s shadow proceeded each of them as they stepped further into the dark and dreary interior. (?)(Not certain of the punctuation, but this was my thought anyway.) Possibly...His pointed ears were all that (were) visible over his iron helmet.(?) Is ‘longsword’ one word or is it ‘long sword?’ Perhaps...Five perfectly cut/shaped rubies were embedded into the silvery (curved/straight) body of the sword. From its sharp metal tip to its (something about the handle) handle, the steel shined.(?) Maybe...The weaponry was titled Pelthax, the rapier of Righteousness.(?) Possibly by now u could say, ‘The silent group crept deeper into the crypt all the while scanning their suspicious surroundings.'(?) Maybe...They had learned from previously failed warriors that curiosity does kill the cat.(?) (Again, not certain of my punctuation.) Perhaps...The dwarf did as he was instructed as he crossed over to the other side of the room. His shifting/scrutinizing eyes peered at the floor checking for concealed traps.(?) U could give more details about the iron door. U mean, ‘He set (the) torch down...’ There’s not really ‘silence’ within the crypt if there are beings moving about also, there’s the dripping of water, does it not make an echo? The scampering rats, do their movements not too make a pattering sound? Should there be a ‘had’ here...The coffins that littered the room (had) suddenly burst open.(?) Possibly...Inside each rotting cell were suspended skeletons; their flesh eaten away by time. Their ivory skulls clattered against their web frosted helmets as flapping now cupping fingers grasped swords...their tarnished iron blades...they pushed forward with a blinding/shimmering vibrancy as their teeth rattling mouths dropped allowing for inhuman screeches to pass.(?) When had the door(s) closed/sealed behind them? They were having troubles opening, but when had it swung open and remained open? And again, I ask, when did it, they close behind them? The swirls or whatever those squiggly lines are, should be centered. For such a quick write, there was for me limited and abrupt action. The imagery dull and lifeless. It reminds of ‘Fellowship of the Ring,’ just before they enter the cavern where they were ambushed by that GIANT mouth drooling beast. I must regrettably rate 2 of 5.
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Right, I'll keep to the present but just take a glance at the past. Damn, is this poetry?
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Re: Dungeon Spelunking
Thanks, Rena, for the suggestions. A few I will change, however...
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I will fix a few things. Thanks always for the comments.
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According to Dante's Divine Comedy, Flatterers are condemned to the Eigth Circle of Hell. Ah crap. |
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My apologies, ‘not a metal door,’ but was the handle of the door entered made of?
These ‘experienced adventures,’ have not yet travelled or explored all of their surrounding world, so unless there’s a psychic among them, they have no ‘fear’ and or ‘hesitation’ among them? Ur journey began in a ‘dark and damp dungeon.’ There’s the gargoyles and cobwebs. ‘Decaying coffins.’ The ‘rotting wooden door.’ And more to reinforce ur ‘dark setting,’ there’s the insistent water drip. Beings of the supernatural, one if not all of them experience some sort of trepidation. Also, u have, had skeletons jumping out of their coffins. There’s no nervousness? Lets not forget too that they made a run for the nearest exit. My point is, there’s something ‘suspicious of the crypt.’ As for the ‘curiosity killing the cat,’ if they each have had a pervious experience of adventure then something like…They had learned from previous failed attempts, curiosity does kill the cat.
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Right, I'll keep to the present but just take a glance at the past. Damn, is this poetry?
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Re: Dungeon Spelunking
I liked this one a lot. I enjoyed the very detailed descriptions of the tomb and the characters. They all seemed to possess a distinct personality. I had a very good image of the place from your writing and never did it slow down the action at all.
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If Valin had to go in and get Garon while he fought the skeletons, wouldn't Valin have to do some fighting too just to get to him? Their conversation seems mighty tame for happening during a melee. And if they left the room, wouldn't the remaining skeletons go after them? I mean, heck, they get a +4 on the attack roll for a back attack (or -4 to AC for Valin/Garin). Yes...I've played D&D before. But as the story goes, I don't think running into the other room means they are suddenly safe--unless they had killed off all the skeletons? I loved that the description of the water later matched perfectly that soda had been spilled during the game in real life. Fabulous idea! Nice story overall!
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Writer of silly stories |
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Re: Dungeon Spelunking
Thank you very much, Ea, for the comment. I fixed up the escape a bit. I hope it's better.
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According to Dante's Divine Comedy, Flatterers are condemned to the Eigth Circle of Hell. Ah crap. |
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Re: Dungeon Spelunking
hehehe. Well, I haven't played anything past AD&D 2. Version 4 is out now, I think. The rules might be different. Then again, I might be thinking of the Assassin/Thief back attack bonus. It's been a while.
Got a typo in the recent change: Quote:
You definitely improved it with the change but, at the risk of being annoying, it's still a bit too quick and easy. He needs to pull the wayward fighter from the melee and the skeletons could easily follow that movement and thus, them, through the door. Now if your MU cast Dimension Door to escape, the skeletons would lose them, or if he cast Everdnard's Black Tentacles on the door after they went through, then the skeletons would have no chance of following. There are a large variety of quick solutions to escape their boney pursuers. Still, your change is a good one as is, and anyway it's only one small point within a very good story.
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Writer of silly stories |
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Re: Dungeon Spelunking
Yeah, I used to play AD&D with my dad. I play Version 4 now. It's a lot simpler than version 3.5. The only bad thing is that I spent nearly $100 on my old books.
But I digress... I will get right on the typo. Quote:
But skeletons have no Intelligence... Tentacles it is! Thank you very much Ea, as always.
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According to Dante's Divine Comedy, Flatterers are condemned to the Eigth Circle of Hell. Ah crap. Last edited by Zoidberg; 09-12-2008 at 09:50 AM. Reason: Added Stuff |
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Re: Dungeon Spelunking
I like this one. The ending is something I've seen before, so it felt a bit anti-climactic given what led up to it. I think maybe everyone writes one of those "things are not what they seemed" stories at one time or another. Some things I noticed... In the beginning, I see a lot of alliteration. Quote:
But mostly, I wanted to commend you on the first part, up to the break. I think if you wanted to, you could actually take this and turn it into a full-blown fantasy story. You have good ingredients, and your writing style and voice are right on. My only nitpick: "In each and every coffin was a skeleton..." I would stick with "In each coffin was a skeleton..." "Each and every" just sounds... well I can't think of the right word. Children's bookish? Maybe you know what |