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Well, I'm still working on it, but here's what I've got.
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Re: The Reality of Virtual Reality
i liked it. it was a little goofy tho, especially with the literal mail that omes crashing at them. all and all, i liked it. for the first time, its not one of those " virtual reality destroyes the world."
well done
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I wish ...straight on into frantic oblivion. Safety. Obscurity. Just another freak, in the freak kingdom. -Hunter S. Thompson |
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uh oh. *Throws away the original Storyline* Of course it's not one of those, virtual reality destroys the world things. heh heh.
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Re: The Reality of Virtual Reality
Well, I was quite entertained at some point, but mostly it was a struggle to keep the characters and the story straight.
Your choice of words is at times awful. Especially the prologue’s descriptions are very weary. I think you were really trying to convey a fascinating scene with elegant descriptions, but it ends up feeling like a joke because of grammatical flaws and poor word choice. When the story begins we don't get a clear idea who the characters are and what their goals are. When you begin a story, be sure to give the reader an idea of where you are talking them and make sure that they know and feel sympathy for the characters so they are willing to spend their time on your piece. I'm not going to go into specifics, just tell you to work a lot more with your piece. Keep asking yourself if you are conveying your story in the most efficient matter. How could you make your dialogue more intriguing and conflicting? How could you make people understand the significance of your virtual universe and the rules that apply? Sorry if I seem harsh, but I normally treasure that when people critique my work. By the way there was one scene that you really seemed to care for and that worked better than the rest. The one where they discuss the virtual world and the stars. Good luck in your future writings.
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GIVE ME PEN, PAPER AND SOLITUDE.
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Re: The Reality of Virtual Reality
I actually gave up on trying to keep the characters straight and just went with it. I find sometimes as a reader or an audience its easier to accept than it is to understand. It needs a technical edit (then agian, what piece doesn't need a bunch of those?)
Blood was shed everywhere, but still went unnoticed. This read really awkwardly, and I don't even really know how to fix it without changing the feel of the opening tone. A six pair of boots trailed off, stepping through the victim's final resting point.May I suggest "Six pairs of boots trailed off..." Nice end of the sentence though. A small cock of the gun, and an empty case fell to the lush grass, being replaced by a new one. Consider drooping the "being" at the end and replacd it with an adverb such as "quickly" or "soon" (I don't think soon is an adverb but being is a passive verb and those really bug me). Keep working on it.
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It's all just tinsel. Under the spotlights, everything sparkles.
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alright thanx for the advice. I'll get on it.
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Re: The Reality of Virtual Reality
i didnt understand what the opening had to do with the rest of the story. even the ping pong scene (if thats what it was) didnt seem connected other than using the same character.
choppy transitions on a positive note, the imagery was pretty good |
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Re: The Reality of Virtual Reality
I like it :3 Not the same old storyline, that's for sure. I believe got yourself something there
^ ^
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"You could put a whole regiment of Dicks on my back without making me feel any better." -Rudyard Kipling The Jungle Books, Servants of the Queen |
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I wonder how many stories I can connect to this.
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Re: The Reality of Virtual Reality
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You know it's Fate. You're never gunna beat me. Quote:
One day, I'm going to reveal all your secrets and then we'll see who's beating who! Quote:
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Undeterred with her loss, she was all set to beat him tomorrow or Going back to practice, she told herself that she'll be able to do it tomorrow, no worries Or something like that. This section was okay (I haven't gotten to the others yet, give me time. Editting is a labor of supreme annoyance for me, but I feel it boosts both my ego and my own writing ability to do), if not a little simple. I liked the characters that the dialogue portrayed, even if you do need to work on the way you write it (HINT: Say your dialogue outloud. Does it sound corny or silly? Then it is and change it) I would however like to see a little more action. It was a fighting game of some sort, tell me about the game! Immerse me in your virtual world! Let yours and my vision mesh and fuse over the single setting of your alternate universe! A-hem, basically: beef up the narration of the action scenes. I'll get to the rest sooner or later. THE REST: Quote:
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Last edited by WorldWarCheese; 30-04-2008 at 01:24 AM. |
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Re: The Reality of Virtual Reality
Okay, here's my general feelings now that all that is finished (You DAMN WELL better appreciate that; it took almost an hour and a half). You got a nice idea, you just can't organize yourself or want to take the time to do the tedious bits.
The story is told in tiny, micro-sized chunks of story that each could be drawn out and embellished on and filled in to make small stories of their own. You just hop from plot point to plot point with nothing in between to keep my interest or make me develop any feelings towards and of your characters. I see some people where confused as to who is who and that's mainly because you never spent enough time on any single pair of characters or even described their hair color half the time. My recommendation: Spend some time on developing your characters and scenes. Revamp the entire thing. Draw it out, describe describe describe. It's a labor of love. Tell the read MORE about the setting, scenes, devices (especially the VR helmets, I want to know about the neural deelee mabobs), characters, maybe even some background info that could be pushed up from later chapters. Just go through and flesh it all out (it's a skeleton right now). You seem to have a good imagination, you just need to put the effort in. Don't stop. Redo it and come back and fucking WOW the hell outa me. |
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Thanks again.
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